Week 4 Blog
Chapter 7 is about planning for a video game project. One of the core ideas I took away from this one was the description near the start of the chapter about how a PS2 launch title project was estimated to be bigger than it actually could be. It was difficult to predict how many cities would be playable in the game from the start of the project, with an initially planned 6 being reduced to 3 and then 2. Agile could have simplified this process to make the scope easier to understand. Chapter 8 is about teams. Particularly, I found the talk about leadership to be interesting. Having massive teams of 100 or more people lead to the creation of hierarchies in order to keep these teams from becoming a chaotic mess. Hierarchies work on a purely surface level, but they make communication much more difficult as a result as leaders in the hierarchies are the only ones who can communicate with each other effective. Agile would do away with structures like these. Chapter 9 is about iterations.