Week 5 Blog
Chapter 10 is about agile technology, as its title implies. One of the first points the chapter covers is that the author was given an 80 page document detailing all the features the tool he was developing, which came as a surprise to him. It allowed the artists to detail what they needed, rather than leaving it up to him to figure out what the artists needed. However, the artists ended up not finding much use in the tool, as they didn't have the foresight to know what they wanted. Agile programming aims to fix this problem. Later in the chapter, it goes into detail on Extreme Programming, or XP, and its advantages and disadvantages. Chapter 11 involves the use of agile methodologies for art and audio. Audio in particular I find to be an interesting subject in this regard, as the book mentions that the audio team is often delegated to doing work at the end. In my opinion, it would make more sense to develop the audio at the same time as everything else (which would be more natur...